Some were by design, like the jump height is higher so you can actually glitch out animations by jumping on characters heads or skip past whole parts of the game just because you can jump a bit higher and take less damage. We're talking random lighting issues where objects/characters appear completely black, item spawns not working right, animations being broken, skill settings being broken, random crashes, soft locking in the game if you press a button a few times fast, random stuff blowing up between level loads, ragdolls not working right and the list goes on. The table below shows where to execute each script.It's not actually so bad, more like a combination of Valve first releasing a disappointing port with a fair amount of issues and very limited benefits and then completely abandoning it, resulting in a ton of unaddressed bugs and glitches, some of which are outright game breaking. Video showcase for most jumpbugs: Click here to watch □ The script jumps and jumpbugs automatically. Hold down "+jumpbug" until it's over, you can move/attack freely.Make a bind for "+jumpbug": bind mouse4 +jumpbug.Load the script you want: bind F2 "exec jb_example.cfg" OR type in console exec jb_example.cfg.Download this repository clicking here then move the script you want inside the mod dir (valve, valve_WON, gearbox_WON, etc).Scripts ending with *_steampipe.cfg already take that in count.If version in your console outputs Exe build: from 2013 or later, subtract 0.5 fps from fps_max values within the script in order to work.Spreadsheet by Jukspa link Before anything: Jumpbugs basically cancel fall damage by jumping and unducking 2 units above the ground, the scripts will time this while allowing the player to move freely. 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0īasically (0 then 9) times seven then '0' once.Īfter touching the level change trigger up there you may continue:Īlias in_dboost "-forward cl_pitchdown 89 cl_pitchup -89 -attack w +duck +jump weapon_9mmAR w 45 cl_pitchdown 32 cl_pitchup -32 +attack2 w 10 -duck -jump -attack2 cl_pitchup 89 cl_pitchdown 89 force_centerview weapon_gauss"Įxample: bind mouse5 in_dboost 3.Must be done within these angles: pitch 30~40, yaw 136.51 ~. It helps if you have developer 1 to see the level change being triggered. How to use: Stay on the left corner between cart cage and wall, when the cage starts to decend, follow the steps. □ Click here to view scriptĪlias tc1 "w 200 alias testchamber tc2 alias move +moveright"Īlias tc2 "alias testchamber tc3 alias move +back"Īlias tc3 "w 30 +use wait -moveright wait wait wait -use alias testchamber tc4 alias move +moveright"Īlias tc4 "w 70 cl_pitchup -89 +use w 10 wait wait wait wait -use cl_pitchup 89 -moveright -back cl_pitchdown 30 w 50 +use alias testchamber tc5"Īlias tc5 "w 10 wait wait wait wait -use w 10 -moveright w 30 cl_pitchdown 89 alias testchamber tc6 alias move +forward"Īlias tc6 "cl_pitchdown 180 cl_pitchup -170 w 9 cl_pitchup 89 cl_pitchdown 40 wait cl_pitchdown 89 -forward w 63 alias testchamber tc7 alias move +moveleft"Īlias tc7 "alias testchamber tc8 alias move +left"Īlias tc8 "w 50 -moveleft w 100 -left fps_max 40 w 11 fps_max 100 alias testchamber tc9 alias move +forward" Use BunnymodXT's "bxt_autojump 1" instead. Please visit the Wiki page for helpful information on scripting, performance tips and common issues! Table of Contents □ scripts.cfg - my run on youtube Issues and Help □ I press F3-F10 during certain spots in the run to change what my 'G'/'mouse4'/'mouse5' do. □ My very own configs for learning/copying. Please carefully read instructions and the wiki page if this if your first time scripting!.In-game open the console and type exec userconfig.cfg.Copy and paste the script code into userconfig.cfg (including a bind of your choice, check availability here) using notepad and save.Half-Life Steam (or in case you want to use it across mods) - valve.Create userconfig.cfg inside the mod dir of choice (found inside "Half-Life"):. Special thanks to nin_talal, vitosnatios1 and YaLTeR. Scripts with "BXT" mean that they require this program to function. Table of scripts for GoldSrc (Half-Life's engine) games.įor greater compatibility, Bunnymod XT's 'bxt_append' and 'w' functions are used.
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