![]() ![]() Stalling with automations now properly triggers when starting a damaging exploration, if it is unable to start the exploration right away. This especially helps efficiency at lower maximum health values When jobs are automated to stall during combat, it now uses "run once" to get back to fighting as quickly as possible. Low priority used to do this, but this behavior now adjust to this configuration insteadįood-resource automations now trigger as "run once" if triggered by a cooking action that was initiated as "run once" as well ' healthnew Decimal (0x5)' and change the 0x5 to 0xffff. First, search the file for the first piece of text. ![]() The file can be edited with Notepad or a comparable text editor. located in the Steam directory under: steamappscommonIncrelutionresourcesapp. the Steam directory under: steamappscommonIncrelutionresourcesapp The. The file to be manipulated is called 'gniller-min.js' and is. ![]() Causing stocking up to happen after other actions of the same priority have completed, rather than beforeĪdded an automation option to trigger low priority explorations with "stop before completion", if their time left is above 1 secondĪdded an automation option that allows you to prevent automatic refilling of the inventory when no automated explorations of a lower priority are available. Increlution cheats, Collection of Increlution cheats, hints and tips for PC. Here's all the major automation improvements:Īdded an "automation behavior" section to the ingame settings tab (Menu (ESC) > Game settings) with three new options related to automationĪdded an automation option that causes empty jobs to be automated with "run once", if triggered when empty. As an FYI to anyone reading this, there was a big automation QoL patch a few days ago which added this setting along with some others. ![]()
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